![]() ![]() munitions failure) or can be fixed via actions. The only few crits (except direct hit / minor explosion) that WILL screw up your day are Injured Pilot / Damaged Engine and. Sides, the likelihood of that 1 shield blocking a crit hit is already rather questionably low in the first place. The crits in this game are generally not scary whatsoever, and definitely not worth paying 1 point to try and avoid. I would always take hull, unless I'm trying to bleed away the 1 or 2 point to avoid initiative
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